343 Industries presented their latest monthly, high-level update on Halo Infinite this past Thursday and in addition to promises of huge Halo Infinite announcements later in the year, the developer also revealed some information that should quell those gamers who were dissatisfied with Cyberpunk 2077‘s bug-laden launchHalo Infinite fully optimized across the board for Xbox One, Xbox Series X|S and PC platforms.
“Here’s something that excites me as an engineering architect: for Halo Infinite, we rebuilt the engine multi-threading solution to ensure high execution efficiency across all platforms and PCs, instead of running optimally just on Xbox One,” explained game foundation architect Daniele Giannetti.
“We used this new system to transition the renderer to a massively parallel multi-threaded framework to support the increased cost of all our new rendering features and achieve high graphics efficiency on PC CPUs of various size as well as Xbox Series X/S and Xbox One X/S hardware,” Giannetti continued. “In practice, this means that we are doing our very best to make sure Halo Infinite runs optimally on any device you may choose to play on!”
The fact that 343 is committed to making Halo Infinite fully optimized across the board for Xbox One, Xbox Series X|S and PC platforms alike reaffirms that Halo Infinite wouldn’t be available for the Xbox One, as previous rumors suggested.
For more information revealed about Halo Infinite‘s sandbox content, such as weaponry, equipment, armor and vehicles with which players can interact and more, head over to the official Halo Waypoint blog post for January 2021.
What do you think about 343 being fully committed to making Halo Infinite fully optimized across the board for Xbox One, Xbox Series X|S and PC platforms? Let us know what you think in the comments. Halo Infinite is slated to release in Fall 2021 for all the aforementioned gaming platforms.