Connect with us

Hi, what are you looking for?


Ratchet & Clank: Rift Apart production was “completely crunch free,” say devs

There’ll be no crunch time here.

Ratchet & Clank production

Triple-A titles in today’s gaming landscape are oftentimes correlated with “crunch,” or a period in which the game’s developers are required to work mandatory overtime by the studio if there is apprehension surrounding the title meeting its estimated released date; which is why it’s a breath of fresh air to see Insomniac Games developers take to social media on Tuesday afternoon to declare that the entire Ratchet & Clank: Rift Apart production was “completely crunch free.”

“I didn’t crunch once, entire production,” said animator Lindsay Thompson on her Twitter. “A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free.” The tweet was part of a shared post with Ratchet & Clank: Rift Apart designer Grant Parker, who shared a similarly positive experience during the game’s development.

“I’d appreciate [people] sharing this positive. Because it’s important,” Parker said. “#RatchetPS5 is at 89 avg score & I can’t speak for anyone on the team but myself, but I didn’t crunch once. 40h weeks the whole time. It is possible to work on a great game w/o suffering.”

Ratchet & Clank production

Insomniac Games

Animator Jeff Weidner reaffirmed the lack of crunch time on the Ratchet & Clank: Rift Apart production process. “This is very true,” Weidner added. “I worked hard but never was compelled to crunch. If I put in xtra hours, it was my choice because I had something I was really xcited about & wanted it to look STELLAR. But I was actively encouraged by my leads and mgmt to keep my life in balance. And I did!

RELATED:  Future CD Projekt Red marketing will be 'shorter' and 'much closer to a game's launch'

Parker did note in his Twitter post that he didn’t speak for absolutely everyone involved with the developmental process for the game, but nonetheless, it’s good to see vociferation for such a highly-anticipated title and high-caliber title such as Ratchet & Clank: Rift Apart production being “completely crunch free.

What do you think of the fact that the Ratchet & Clank: Rift Apart production process was crunch free? Sound off in the comments.

Written By

Ninja Gaiden was my rite of passage at an early age. After finally beating that game (and narrowly dodging carpal tunnel) I decided to write about my gaming exploits. These days I enjoy roguelikes and anything Pokemon but I'll always dust off Super Mario RPG, Donkey Kong Country and StarFox 64 from time to time to bask in their glory.

Click to comment

You must be logged in to post a comment Login

Leave a Reply

Trending Games


Tired of paying $70 for your favorite big-name AAA video games? According to one industry head, exorbitantly priced video games which require massive development...


Tekken series producer Katsuhiro Harada recently appeared on the Academy of Interactive Arts & Sciences’ Game Maker’s Notebook podcast when the conversation shifted towards...


Jonathan Nolan knows the obsessive side of video game fandom. In fact, he himself is a big fan of the video game series on...

Subscribe to our Newsletter

Want the latest gaming news, guides, musings and cosplay delivered straight to your mailbox? Sign up for the Retbit newsletter and let us keep you connected.

More from Retbit


Fast travel has become a staple mechanic in video games over the years, particularly in sprawling, open world games where traversing long distances can...


Marvel’s Spider-Man 2 sales on the PS5 continue to impress, with Sony’s latest sales figures for the game continuing to place the webslingers in...


Spider-Man 2 may have only released three days ago on October 20th but already the game has web-slung its way into history as the...


Deep Rock Galactic, an indie co-op shooter which features bad-ass space dwarves shooting up hordes of enormous insects in procedurally generated caves might have...