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Teenage Mutant Ninja Turtles: Shredder’s Revenge update adds custom gameplay options, difficulty mods and more

Teenage Mutant Ninja Turtles: Shredder’s Revenge, which we said, “both recaptures qualities that made the original TMNT games so enjoyable back in the day and infuses them with enough new ingredients to make it a fresh, modern day experience” in our full review added its first update on Thursday with a number of gameplay improvements and fixes, as well as a Custom Game mode within the Arcade Mode. The Custom Game mode allows players to select from a number of filters that alter the game in interesting ways such as “Old School Super Attacks,” which make Super Moves sacrifice health instead of using the Ninja Bar meter, faster and more aggressive enemies and the ability to turn off Taunts.

The full list of changes in the first Teenage Mutant Ninja Turtles: Shredder’s Revenge update can be seen below:

New Features

  • Gameplay – A new Arcade mode is here: Custom Game! Just like an actual arcade machine: customize your game experience using DIP switches: free play, old-school Super Attacks, faster enemies, no more taunts, and many more! You can see the customization in the lobbies of Custom Games. Achievements’ progression and unlocking is disabled in Custom Games.
  • Online – In the Character Select menu, the host can now set a maximum number of players for the lobby.
  • Graphics – Added come awesome filters: CRT (normal or curved) and VCR! Check them out in the Options menu.


  • Gameplay
    • Fixed rare crash in Arcade mode when changing difficulty.
    • Cars can no longer deal massive damage when the player is considered Armored (for example: charging a Heavy Swing).
    • Fixed bosses sometimes unable to reach a player positioned at the very top or bottom of the stage.
    • Fixed bosses sometimes frozen after being hit by Raphael’s Super Flying Attack.
    • Fixed Score not kept for player when switching character after a continue.
    • Fixed April’s Super Flying Attack sometimes seemingly reviving KO’ed enemies.
    • Fixed reviving a KO player near the transition point (for example: escalators in the Crystal Palace Mall) that would sometimes prevent progression.
    • Fixed updating the timer for special statuses (for example: Infinite Ninja Power) when KO or in a cutscene.
  • Online
    • Guest players can now rejoin the same hosted game.
  • Input
    • Fixed input not correctly assessed when selecting between Backflip or Roundoff when turning around.
  • Menus
    • Fixed rare soft lock occurring in the World Map if the user completed Stage 8 after finishing Stage 10.


  • Gameplay
    • Taunt now only fills up the first Ninja Power bar.
    • We no longer clear fully accumulated Ninja Power bars when KO on Chill difficulty.
    • Doing a throw now grants the player invulnerability.
    • Added more feedback in the HUD when trying to do a Super Attack without enough Ninja Power.
    • Many small animation tweaks were made to all bosses, often to make attacks easier to read.
    • Fixed Dirtbag’s dig holes collision detection that was too wide and deep.
    • Reduced the number of enemies spawned in Zorax’s stampede and the frequency of stampedes. Zorax also has a bit less health when facing multiple players.
    • Rat King now does Pied Piper less frequently.
    • Improved the Super Shredder fight in many small ways for a smoother pacing and tweaked some damage values. His grab is now used more frequently and is more efficient, though. Bummer dude!
    • Improved Statue of Tyranny pacing and tweaked some damage values.
    • Mother Mouser has a new bite animation to differentiate the charge bite from the idle bite, to give players time to react.
    • Mouser Model 3 and Mother Mouser are now acting a bit faster.
    • Radical Mode damage multiplier is now applied to all throws, Super Dive Attack, and charged Heavy Swing.
    • Fixed players sometimes falling outside of the screen repeatedly when respawning, at specific locations.
  • Online
    • Added a Refresh button to the lobby search list.
    • We improved the way the Arcade score is calculated: we now record each player individually, even if they leave the game.
  • Localization
    • Corrected or improved a few strings in Spanish, French and German.
  • Menus
    • The game will remember if How To Play was seen before, separately in Story and Arcade modes as they differ.
    • Improved the prompt to reset your story and character progress.
    • Pause menu in Arcade mode now shows the total play time.
  • Steam

Teenage Mutant Ninja Turtles: Shredder’s Revenge is available for the PlayStation 5, PlayStation 4, Xbox One, and Nintendo Switch platforms, as well as PC via Steam.

RELATED:  TMNT: Shredder's Revenge will feature a track from Wu-Tang Clan's Ghostface and Raekwon

What do you think of the changes made in the first Teenage Mutant Ninja Turtles: Shredder’s Revenge update? Let us know in the comments.

Written By

Ninja Gaiden was my rite of passage at an early age. After finally beating that game (and narrowly dodging carpal tunnel) I decided to write about my gaming exploits. These days I enjoy roguelikes and anything Pokemon but I'll always dust off Super Mario RPG, Donkey Kong Country and StarFox 64 from time to time to bask in their glory.

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