If CD Projekt Red QA Lead Lukasz Babiel’s 175+ hour playthrough of Cyberpunk 2077 is any indication, the highly-anticipated open world, action-adventure RPG will offer plenty of content.
As is to be expected in any game of such magnitude however, unforeseen bugs eventually crop up as an issue, a complication CDPR head Adam Kicinski was willing to acknowledge in a recent CDPR earnings call (one in which he also revealed that Cyberpunk 2077‘s DLC content and multiplayer information would be presented after the game’s launch).
When asked about the fact that most hands-on reviews of Cyberpunk 2077 up to this point had reported the game being “quite buggy” as a common complaint, Kicinksi revealed that the finished version of Cyberpunk 2077 would have rectified the bugs found in the hands-on versions of the game given to early reviewers.
“So, in terms of bugs, we are all aware of them. Of course, such a big [game] can’t be just bug free,” Kicinski explained. “That’s the kind of obvious, but we believe that the level will be as low as to let gamers not see them. And fortunately, some bugs extended previous were caused by some general — I would say general features and many of them are already fixed. So, what gamers will get will be different from what — and what we viewers will get in this final review is it’s better than what previewers, got.”
After multiple delays, Cyberpunk 2077 is set to finally release on December 10th for the PS5, Xbox Series X|S, PC, PS4, Xbox One and Google Stadia platforms. The developer cites one of the main reasons for the Cyberpunk 2077 delay as putting out a game good enough for a 90+ score on Metacritic, as well as optimizing the game for the PS4 and Xbox One consoles.
“We want to give the game an extra polish; we’d rather be slightly ashamed right now in front of you than be ashamed in front of the players once the game releases,” CDPR VP of Business Development Michał Nowakowski said in an earlier statement.
What do you think of that fact that Cyberpunk 2077 won’t be bug free at launch? Is this something that can be easily remedied in the game’s initial patches, as CDPR did for bugs with The Witcher 3: Wild Hunt? Sound off in the comments.