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Forza Horizon 5: How to get the 2022 Cupra UrbanRebel Concept car and complete its weekly PR Stunt challenges

This week’s Festival Playlist (Series 15 Summer, Week 1) starting on Thursday, December 8th for Forza Horizon 5 involves putting the 2022 Cupra UrbanRebel Concept car, a brand-new electric car made by the high-performance motorsport subsidiary of the Spanish automobile manufacturer, SEAT, through a Speed Trap and a Danger Sign jump.

The only question is, where does one get the 2022 Cupra UrbanRebel Concept car? The car isn’t found as a reward for any of the Festival Playlist activities, which is usually the case when it’s required to complete them.

There are two ways to get the 2022 Cupra UrbanRebel Concept car, one for the patient and one for the impatient (who have Credits to spare).

How to get the 2022 Cupra UrbanRebel Concept car

The impatient way to get the 2022 Cupra UrbanRebel concept car is to hit the Auto Show listings and purchase it for 2 million credits.

For those who are more patient and don’t have the credits to spare, you can wait for Playground Games to send it to you as a gift in your Message Center. As of this writing, 5PM EST, Playground Games gifted me with a 2022 Cupra UrbanRebel concept car. You may have to restart both your Forza Horizon 5 game and your Xbox so that the game updates properly.

Weekly Festival challenges for the UrbanRebel

I found the following tunes to be helpful for this week’s Festival Playlist challenges revolving around the 2022 Cupra UrbanRebel Concept.

Tuner: [LDR1] LetDaddyRace

Share Code: 116 385 835

The tune gives the 2022 Cupra UrbanRebel Concept a top speed of 245 mph, a 0-60mph of 1.767s, 1009 HP and a torque of 1,140 ft-lb; the tune is also fairly priced from the stock UrbanRebel at 28,050 Credits.

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The Basejump Dangersign weekly challenge requires players to reach a distance of 1,476.4 feet after hitting the jump with the 2022 Cupra UrbanRebel Concept.

To get enough buildup for the Basejump Danger Sign, approach from the west. You can start at the Hilltop Descent street race or even a little further west of said street race; the positioning should give you about a mile of build up time to hit the speed trap. When you’re about half a mile away from the Danger Sign you’ll need to ease off the acceleration to properly navigate the curve, but other than that it’s a pretty straight shot.

The tricky part comes from the angle you take hitting the jump. You don’t want to take off from the dead center of the ramp or you’ll likely land in the nearby cliffs or on the grass, which will prevent you from securing a clean landing and cause you to fail the objective. Try to hit the jump slightly from the right so you land in the paved road near the Canon Run street race to land cleanly and achieve the objective.

Here’s a video if you’re still having trouble hitting the jump from the proper angle. This is my second attempt; the first attempt I was able to land cleanly in the street but forgot to record like a doofus.

If you’re having trouble finding the proper approach for the Basejump Danger Sign, refer to the map below.

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For the Speed Trap, Escarpment, players must hit a speed of 160 MPH.

I was able to reach the necessary speed pretty easily by approaching the Escarpment Speed Trap from the east, past the Horizon Rush Outpost entrance and heading down the hill from the Base Jump Danger Sign. Although this starting point will only give you 472 yards of build up, the build up is downhill and should give you the proper momentum to hit 160 MPH.

Hope you hit big on those Super Wheelspins.


Did this guide help you get the 2022 Cupra UrbanRebel Concept in Forza Horizon 5 and complete its weekly PR Stunt challenges? Let us know in the comments.

Second UrbanRebel Concept car photo courtesy of TeamStevio.

Written By

Ninja Gaiden was my rite of passage at an early age. After finally beating that game (and narrowly dodging carpal tunnel) I decided to write about my gaming exploits. These days I enjoy roguelikes and anything Pokemon but I'll always dust off Super Mario RPG, Donkey Kong Country and StarFox 64 from time to time to bask in their glory.

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