As if the Halo Infinite multiplayer reveal at the Xbox and Bethesda E3 2021 Showcase wasn’t enough to charge our metaphorical M6 Spartan Lasers, 343 Industries has shared yet another video with the most in-depth breakdown of the upcoming Halo Infinite multiplayer yet, with plenty of newly revealed features, gameplay and more.
The nearly thirteen minute video expounds upon plenty of details from the Halo Infinite multiplayer, including:
- Players will all start equally, meaning there will be zero loadouts or custom classes.
- Halo Infinite will feature crossplay and cross progression between platforms, be it mobile, PC, Xbox One or Xbox Series X}S.
- Power-ups have returned and are now counted as equipment in your inventory. The power-ups won’t auto-activate and instead can be used at the player’s discretion; if a player dies without using the power-up, they’ll be dropped for enemies to pick up and use.
- Big Team Battle will now consist of 12v12 matches instead of 8v8.
- Vehicles will be delivered into Big Team Battle by Pelican dropships.
- Vehicles can take progressive damage which effects their capabilities and overall efficiency, such as tires on Warthogs getting popped. If a vehicle takes enough damage it will enter a “doomed state,” where players will only have a certain amount of time before the vehicle straight-up explodes.
- New vehicle: The UNSC Razorback, which resembles a more heavily armored but turret-less Warthog. The Razorback can hold up to 4 players and has a back compartment where you can store gear and weapons.
- Battle Passes for seasons will never expire like in Master Chief Collection. Players will have the option to go back and purchase previous Battle Passes, even after a season has ended.
- Bots will be available in custom games for the first time in a Halo game ever.
- Players will get their own personal A.I., which can be customized with faces/shapes/colors and voices. The AI will act as an auxiliary announcer and assistant in multiplayer, which will contain information about objectives and other information the standard announcer doesn’t.
- Traditional red and blue team color armors will be replaced in multiplayer by customizable colored outlines to beter signify teammates (similar to Overwatch).
- The new Spartan Academy mode will act as a hub for beginners, with a tutorial mode as well as a practice range where you can test out weapons against bots.
Back in December, 343 Industries said that Halo Infinite multiplayer would feature no “pay to win mechanics,” and thankfully, that’s still the case now six more months into the game’s development.
Are you excited to play Halo Infinite multiplayer? Does the game look leaps and bounds better than it did during the infamous “Craig the Brute” reveal? Let us know in the comments.
Pingback: Yoroi Samurai Spartan armor from Halo Infinite multiplayer unlockable in first season
Pingback: 343 Industries devs go into detail on Halo Infinite Season 1
Pingback: Halo Infinite co-op and Forge modes will be absent from game's launch