343 Industries put out their latest Halo Waypoint “Inside Infinite” blogpost on Thursday, one in which they expounded even more on the game’s free-to-play multiplayer mode — including the schedule for the Season system, the cosmetics and events players can expect in each season, the Battle Pass system, and the name and theme for Halo Infinite season 1, “Heroes of the Reach.”
“Seasons are the core container or framework for the content we’ll be delivering to our players,” explained Ryan Paradis, the Live Team Design Director for Halo Infinite. “It’s a concept they should be familiar with in MCC already, but for our new players, it’s pretty simple: roughly every three months, we’re going to kick-off a new season. This comes with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions, new new new…”
Paradis went on to explain that the duration for each season will be roughly “three months” but bug fixes and balance changes will be attended to with more promptness.
“So, we decided on roughly 3 months because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players,” Paradis added. “We want to ensure that there’s always a fresh and fun reason to be playing Halo Infinite, but that the things they know and love will be around for more than a heartbeat.
And you absolutely do not need to wait 3 months for bug fixes! We’re going to have to prioritize fixes on our end of course – not everything will be fixed immediately – but we have the infrastructure to deploy fixes pretty rapidly, once we solve them on our end.”
As for the theme and premise of Halo Infinite Season 1, the first season will be called “Heroes of the Reach,” a theme which Joseph Staten, Head of Creative for Halo Infinite acknowledges was chosen for very specific reasons.
“At the center of our plans is a goal to deeply root your Multiplayer character in the larger Halo universe and give them a vital, active role in the Halo story moving forward,” Staten explained. “How exactly we’re going to do this in the Seasons and years ahead… Well, we’re not ready to share details yet.
But I can share that we picked ‘Heroes of Reach’ as a Seasonal theme for very specific reasons: Reach has a rich history; it’s a key location for Spartans of old and a focal point for a new generation of Spartans preparing to wrestle with the perils and mysteries of a galaxy that has fundamentally changed after the events of Halo 5.”
Staten added that the first season will take place at a “transformational moment in Halo history—at the pivot point from one generation of heroes to the next. In this moment, your Multiplayer hero is waiting just offstage, geared up for battle and ready to spring into action.”
Do the added details surrounding Halo Infinite Season 1 from the devs make you more excited to play? Let us know in the comments.
Source: Halo Waypoint
Ninja Gaiden was my rite of passage at an early age. After finally beating that game (and narrowly dodging carpal tunnel) I decided to write about my gaming exploits. These days I enjoy roguelikes and anything Pokemon but I'll always dust off Super Mario RPG, Donkey Kong Country and StarFox 64 from time to time to bask in their glory.
2 Comments
You must be logged in to post a comment Login
Leave a Reply
Cancel reply
Leave a Reply
You must be logged in to post a comment.
Pingback: Forza Horizon 5's weather adds regional variations and storms
Pingback: Halo Infinite multiplayer became most-played Xbox game ever on Steam in less than 24 hours | Retbit